The Counter
3 rows, 3 cells each, and the only place a raid becomes Star.
A few steps from Itaron. This is the step that turns a raid into a place on the board — nothing before it scores.
A row, drawn
3 rows on the counter. Each wants the same 3 things — the three kinds of goods an Irai card hands out. Fill one, she prices it, and that figure goes onto your Star.
Tier 1 Lv 10 – 29 · Metal F1 · Metal F2 · Wood F1 · Water F1
- Kessho Lv.1 – Lv.4 ×1 · worth 8
- Genryo T1 / Hiden ×1 · worth 8
- 8,000 Yen worth 8
- 24 The whole row 3 Irai cards
Tier 2 Lv 20 – 39 · Metal F3 · Metal F4 · Wood F2 · Water F2
- Kessho Lv.5 – Lv.8 ×2 · worth 16
- Genryo T2 / Hiden ×2 · worth 16
- 32,000 Yen worth 32
- 64 The whole row 6 Irai cards
Tier 3 Lv 30 – 49 · Metal F5 · Wood F3 · Water F3
- Kessho Lv.9 – Lv.10 ×3 · worth 24
- Genryo T3 / Hiden ×3 · worth 24
- 96,000 Yen worth 96
- 144 The whole row 9 Irai cards
A completed row rerolls itself immediately. No timer, no shared window.
What it is worth
| Every price on the board comes from two anchors | |
|---|---|
| Kessho Lv.1 | 1 Star |
| 1,000 Yen | 1 Star |
Those two lines are the whole of the arithmetic. Every figure below is them multiplied out by how many the cell asks for — there is no separate reward table, and nothing is rounded on the way.
Deep tiers are worth farming because of the Yen cell. A deeper tier asks for fewer, rarer items whose higher unit value almost exactly cancels the smaller count. What actually climbs from 24 to 144 is the coin.
Hot cells
Every cell flips its own coin at 50%. A hot cell doubles both sides — twice the ask, twice the value — so a row can come up with none hot or all 3. It is not a bonus and not a tax: the same trade at twice the size. The figures above are cold rows.
What it costs
| What it costs you | |
|---|---|
| Reroll the board | 10 Kin — discards all 3 rows |
| Cooldown per turn-in | 15 s, shared |
| Activity points | none — the turn-in spends none of them |
| Cheapest legal row | 12 |
The turn-in spends no activity points. They are the balance Itaron's board spends, and this counter used to draw on the same day's worth of them; it does not any more. A Star is a score rather than a balance, and a score has no faucet to ration — so what limits you here is how fast the raids fill your bag, not a daily allowance.
What about Kin?
Not here, and not any more through a side door either. The counter used to hand back Kin, and every figure above was Kin — the numbers did not move, the unit did. A filled row is Star now, and there is no toggle on the board that turns it back.
Why the change is worth understanding rather than mourning. Kin out of this counter was rationed three ways: a shared pool drained as players claimed against it, the day's activity points ran out, and a full Kin balance refused the row outright. None of those three can shorten a Star day. What you give up is a balance you could spend the same afternoon; what you get is a place on a board that hands back twice what the season staked.
One thing survives from the Kin days: the counter can be shut. The board still has a budget behind it, and while that budget sits at zero Atsumi shows no rows at all — not a refusal on your row, an empty counter. Nothing you do here wears it down any more, though: no turn-in draws on it, so it stays wherever it was last set. It is a switch now, not a bill you are running up.
The Kin arrives one step later instead. Star is your standing on the season board, and when the season closes every rank that scored is dealt a share of the pot — in Kin, collected by hand. So the counter is not where you stop; it is where the score is written.
Every Star in the game is written at this counter. Where it goes, and what the board hands back →