Leaderboard
Race for a place on the board every 3 days. Entries stake the pot, and the pot is 2× what they staked.
The board is running; the lock desk is not. Every figure below was read out of the server — the season, the pot, the curve and what a row is worth. The one exception is locking KIN for a bonus: that panel is drawn and its arithmetic ships, but nothing records a lock yet, and the section says so where it stands.
Kin and KIN are two different things on this page. Kin is the gold you already earn in game: it is what an entry costs, and it is what the pot hands back. KIN is the token, and it appears exactly once here — at the lock desk, which is the half that is not running. Nothing on this page turns one into the other.
Where you watch it
A new icon opens this. Your standing is not something you go and ask an NPC for once a week — it is a panel you can leave open, and every figure on it is live.
- Your Star You scored.
- Your rank Anyone scored — above you or below you.
- In the pool Someone scored their first Star of the season.
- Pot so far Anyone enlisted at a Sealstone, on any floor.
Your rank can fall while you are standing still. Only the first row is yours; the other three are the whole server's. Someone else scoring moves your place, someone else's first Star grows the pool your share is divided against, and someone else enlisting at a Sealstone grows the pot. That is why the panel keeps them live rather than settling them when the season closes.
One season
Where a Star comes from
At Atsumi's counter, and nowhere else. A filled row settles as Star — the counter has no other outcome any more. Raiding is how you get the goods a row asks for, but the raid itself does not score — the counter is where the score is written.
The counter no longer hands back Kin. It used to, and the figures did not move when that changed — a row worth 144 is worth 144 Star. Kin reaches you at the other end of this page instead, when the season settles and your rank is dealt its share.
What an entry costs
The Sealstone charges you one number. It is made of three parts, and only the first of them reaches the pot — the other two are burned. That is the part most easily misread, because the price you are shown never separates them.
- Stakes the pot 1,000 Kin The base, on every enlistment. This is what the pot is built from.
- Burned — the repeat tax +100 Kin For each enlistment you already made this round. It adds nothing to the pot.
- Burned — the level tax +100% Per full 10 levels you stand above the floor. It adds nothing to the pot.
Enlist again in the same season and you owe the base plus the step stacked so far — 1,000, then 1,100, then 1,200. The count is yours, not the floor's: it runs across all 3 open Naraku together, so a second floor does not hand you a fresh first entry. It resets when the season does.
The tax exists so the pot cannot be farmed into. Only the base is staked, so running the same floor all season raises what you owe without raising what the board hands back. A pot fed the whole toll would grow fastest for whoever ground hardest — which is the opposite of what a tax on grinding is for.
Where the pot comes from
Every base staked at a Sealstone is added up across the season, and when it closes the pot is 2× that total. The doubling is the point: a season hands back twice the Kin its entries staked, so racing is worth more than it cost.
The pot has no budget of its own. It is built from what the players themselves staked getting in, so a quiet season has a small pot and a busy one has a large one. There is no figure to run out of, and none to top up — but there is also nothing else feeding it. A Boss Expedition run stakes a Soul Seal into a different prize, and it does not reach this pot.
How it is dealt
There are no tiers and no steps — every rank sits at its own point on one curve, so finishing one place higher is always worth something. The slope is set so the top of the board takes about 20× what the bottom takes.
The shape does not change as the board fills. It is drawn across percentages of the board rather than rank numbers, so the top tenth takes the same share of the pot whether eighty people scored that season or eight hundred. Where your own take lands inside that share is the band.
The maths behind it
Places are spread along a density over the board, and the share for place i is the area under that density across place i's slice of it — not the height of the curve at a point.
Taking the area rather than the height is what makes the whole thing close: written out, the subtractions cancel all the way down the board and nothing is left over. The shares come to the pot exactly, rather than to something near it that then has to be scaled back.
The band
What your rank is dealt is not handed over flat. It is drawn evenly from a band either side of it, ±50% wide, the same for everyone.
The band decides luck between players, never how much Kin the season creates. Every rank's roll is taken first, and then all of them are scaled to the pot together. Drawn independently, a run of lucky rolls would hand out more than the pot held; scaled together, the deal still closes on the pot exactly. Whatever integer division leaves over goes to rank 1, so rounding can only move Kin up the board and never invent it.
The draw is reproducible: the season id is the seed, so a settlement can be replayed and checked months later without a single roll having been stored.
| Symbol | What it is |
|---|---|
| k | The slope — the log of what the top takes over what the bottom takes. At 3 that is about 20×. |
| c | The band a take is drawn in, either side of the share. Fixed at ±50% — it is not a setting. |
| N | How many people finished the season with a score. |
| i | Your place on the board. 1 is the top. |
| 2F | The whole pot — 2× the Kin the season burned. |
Locking KIN for a bonus
This half is not running. Nefra's desk opens and the table below is the arithmetic the game ships, but no lock reaches the server yet — there is nothing to register today. Everything above this heading is live.
You can lock KIN for 7, 14, 30 days to multiply the Star you score while it is locked. The bonus grows with both the amount and the length, and stops at +100%.
| KIN locked | 7 days | 14 days | 30 days |
|---|---|---|---|
| 100,000 | +1.2% | +2.3% | +5% |
| 250,000 | +2.9% | +5.8% | +12.5% |
| 500,000 | +5.8% | +11.7% | +25% |
| 1,000,000 | +11.7% | +23.3% | +50% |
| 2,000,000 | +23.3% | +46.7% | +100% |
The KIN is frozen, not spent. Locking does not burn it and does not earn interest on it — the tokens come back whole when the lock ends. The only thing a lock changes is the score you put on the board, and no amount of KIN takes anyone past the +100% ceiling. Several locks running at once add together, and still stop there.
Unlock early and that lock's bonus stops from that moment. Points already on the board stay yours, and the tokens come back in full.
Still open
- Locking KIN records nothing yet. The desk, the lock lengths and the bonus table above are all real arithmetic with no server behind them.
- The 3-day season and the slope are dials. They are the figures the board ships with, not settled ones, and moving either moves every share on this page.
- There is no minimum stake. Whether one is needed is still being weighed.
- How a board entry is tied to a person is not settled. The rules that decide who counts as one competitor are still being written, and a score earned at the counter rather than in a fight widens that question rather than narrowing it.