The Ichiba
The player market. Buy the good a row is short of, or sell what a floor handed you and take Kin today rather than at the settle — with 10% off the side that fills.
Why you end up here
A row at the counter asks for three goods. Some evenings the floor hands you two of them, and the third is sitting on the Ichiba because somebody else pulled it and does not need it. That is what the market is for in the raid loop — finishing a row you cannot finish yourself.
It is also the one place Kin reaches you before the season settles. Everything else in the loop ends on the 3-day clock; a sale ends when somebody buys.
What it asks for
- To sell Level 10 and an active Tegata. Buying asks for neither.
- Taker fee 10% minimum 1 Kin. It comes off the side that fills, and it is destroyed.
- An order lasts 72 hours then it expires and what it held comes back to you. 30 open at once.
No Kin is created here. A trade moves it from one purse to another, and the cut in the middle leaves the game entirely — so the market is a place Kin changes hands and a place some of it stops existing, never a place more of it appears. Where that cut goes →
The fee, at four sizes
| A fill worth | Fee at 10% | What the seller takes home |
|---|---|---|
| 10 Kin | 1 Kin | 9 Kin |
| 100 Kin | 10 Kin | 90 Kin |
| 1,000 Kin | 100 Kin | 900 Kin |
| 10,000 Kin | 1,000 Kin | 9,000 Kin |
The cut lands on the side that fills an order, not the side that posted it, and it never falls below 1 Kin — so a trade small enough to round the fee to nothing is charged that instead.
The bounds an order sits inside
- Price, each 1 – 100,000,000 Kin
- Quantity up to 10,000
- Orders open at once 30 per character
- Lifetime 72 hours, then it returns to you
Every price on this page is what the counter charges you today — not a plan, not a rough idea. And the cut it takes is burned rather than pocketed, which you can watch adding up on the item explorer.