NINJAVERSEDocs

Tegata

The membership pass. It decides whether what a floor hands you reads Locked forever or free to move — and only the free kind can become Star.

Locked, or No lock

Open any item and the tooltip prints one of two words. A Locked item is yours to wear and fight in and nothing else — it cannot be handed to another player, listed on the market, or turned in at the counter. A No lock item is the same thing with none of that stopping it.

  • Without a pass Locked Yours to wear and fight in, and yours alone. It cannot be handed over, sold, or turned in at the counter.
  • With one active No lock The same item, free to move. This is the only kind the Star counter will take.
  • Decided at Enlistment Not at the claim. A pass bought after you started the run does not reach back and free what it hands you.
Both halves of the raid loop read the same flag: a Naraku reward and an Irai delivery each come out Locked unless a pass was already running.

This is the whole reason a pass exists. A free character can raid every floor, wear every drop and grow exactly as strong — what they cannot do is turn a night's work into Star, because the counter only takes goods that are free to move.

A Locked item is not a worse item — it fights exactly the same. What it cannot do is leave you, and every route out of the game runs through leaving you.

The three passes

Nefra Keeps the money counter in Akakiba School — the school you enrol at, so you will have walked past this spot long before you want a pass. Pick Tegata on her menu, then the length you want. Buying while one is still running extends it rather than replacing it.
PassCostsRuns for
Tsuki Tegata5,000 Kin30 days
Mitsuki Tegata12,000 Kin90 days
Toshi Tegata36,000 Kin365 days

Buying while one is still running adds the new days to what is left rather than throwing it away. So the long pass is not a bet on staying interested; it is the same time, cheaper by the day.

What it unlocks

No-lock rewards the big one Naraku and Irai hand you tradeable goods instead of Locked ones — the whole route to Star.
The Irai ceiling 10 → 100 Your daily board limit, ten times over.
Trading with a player Invites, accepts, and the trade window itself. Without a pass you cannot open one at all.
Selling on the Ichiba Buying is open to anyone at level 10. Putting an offer up is not.
Every card is a door that is genuinely shut without a pass. Nothing here is a perk somebody wrote because it sounded good.

A pass is not a stat boost. It will not win you a fight you were losing, and nothing on this page makes your character stronger. What it buys is reach: ten times the daily board, the right to sell what you farm, and the right to hand something to another player at all.

It is also not retroactive. When a pass lapses your board ceiling drops straight back to 10 rather than parking somewhere — nothing is held for you, so the day you let it run out is the day the climb starts again.

Those three rows are Nefra's menu word for word — walk up to her and you will see the same three. And the Kin you hand her splits like every other Kin you spend, which is its own story.