How to Earn
Two systems built to reward you — one you can leave running, one that takes two minutes and your full attention. Here is exactly how each one works.
Naraku rewards you out of a pool you can watch in game. Every Seal staked puts 90 Koban into that round's pool — funded entirely by the players staking into it, not seeded by us — and the Naraku Pool panel reads the live balance rather than asking you to take our word for it. Gold Panning hands you the reward directly: every pour settles against the retort's own table, drop for drop, with nothing sitting between the ore and your bag.
Two systems in Ninjaverse are built to reward you, and they could not be less alike. One runs while you are away from the keyboard. The other is two minutes of your full attention against a boss that ignores your gear entirely.
Both are worth learning, and this site gives you the actual tables — the odds, the rewards, the ceilings — rather than a summary you have to take on faith.
Gold Panning
Buy a pan for 20 Kin, stand in the river, and let it work. Ore comes out, and ore trades — so you can run this as a quiet supply business or take it all the way to the smelting pot, where one pour can reach 60,000 Koban.
Read the guide →Naraku Expedition
120 seconds against Kibagami for Senka points, and a share of a pool that splits every 2 days. Every Seal staked puts 90 Koban in it.
Read the guide →Which one is for you
| Gold Panning | Naraku Expedition | |
|---|---|---|
| Shape of it | Unattended, at the river | Two minutes, hands on the keys |
| What it asks for | Patience and a pan | Reflexes — gear and level do not enter into it |
| Starting cost | 20 Kin | 20 Soul Shard + 100 Kin |
| Session | 8 min a pan, walk away | 120s a run |
| What you take home | Kurosunatradable oreKobanup to 60,000 a pour | Senka pointsa share of the day's poolKobanhanded over at midnight |
| The hook | A single pot can hand you 6,000 Kin | Every point of Senka is a claim on what everyone else in the round staked |
New character, no capital? Start at the river. A Take pan is 20 Kin, nothing in panning reads your stats, and the ore you pull out is a tradable item — a Sugi session turns up 21 pieces in 8 minutes. You can sell every one of them without ever buying a flask of mercury.
Four currencies
| Currency | What it does | Where these two pages earn it |
|---|---|---|
| Yen | The everyday currency | Panning — from an Akagane lump. Level rewards |
| Kin | The scarce one. Buys everything on Ivanos' shelves | The season board mints it — Atsumi scores, the board settles. Every other way to get it → |
| NMON | The on-chain currency — MON, wrapped one for one | Neither — both of these run on Kin and Koban end to end |
| Koban 小判 | The chip both systems reward you in | Panning — every pour. Naraku — the round pool |
Those two columns are only what these two pages hand you. What each currency is, what every NPC charges for, the caps, and the Kin → Yen chests all live on the wiki: the Currency reference →
Where Kin comes from
Nothing in the open world drops Kin. No monster carries it, no chest holds it, and no quest hands it over — which is exactly why it is the scarce one. Every Kin in your purse arrived by one of two routes, and only one of them creates any. You can hold 2,000,000,000.
| Route | What you do | What it asks for | What comes back |
|---|---|---|---|
| Atsumi's board not Kin any more | Hand delivery materials to an NPC | A Tegata, and the materials | Star, not Kin — from 12 a row |
| Ichiba | Sell something to another player | Level 10 and a Tegata | Their Kin, less the 10% fee |
1 — Atsumi's counter, then the season board the steady one
Atsumi stands in Akakiba School and takes materials at a price nobody has to agree to — no buyer to find, no listing to undercut. What she hands back is Star, not Kin. It is the route most players live on, and it runs on the deliveries you were already doing at Itaron's Irai Board.
The Kin arrives one step later. Star is your standing on the season board, and when the season settles every rank that scored is dealt a share of the pot — in Kin, collected by hand. So this is two steps rather than one, and the second one is the faucet.
Nothing gates the turn-in but the goods and a 15s cooldown: no Tegata, and no activity points. Both used to gate it and stopped when the reward became a score, and nothing you hand in draws down a budget any more — the counter can still be shut, but not by you. Short on materials, you can buy them on Ichiba. The whole loop, step by step, on the wiki →
2 — Selling on Ichiba somebody else's Kin
The market runs on Kin, so anything you list is a way to get some: ore off the river, spare Kessho, a Soul Seal you forged and did not stake. You need level 10 and an active Tegata to sell, and the taker fee — 10% of the trade — is burned rather than handed to anyone. No Kin is created here; it moves from their purse to yours, minus that.
The Naraku Expedition is not on this list, and that is deliberate. It creates nothing. A round's pool is only what the Seals staked into it put there, minus the 10 chips of every 100 that the gate burns on the way in — so a round can hand you far more than you brought, and it does that by handing somebody else less. What it does hand you →
Level rewards are Yen, not Kin
Your academy's headmaster has a Receive Level-Up Reward entry, and each milestone hands over 10,000 to 60,000 Yen — level × 1,000 — plus a star gem every ten levels, a reset permit at levels 10 and 20, and a Kihon Hoken Maki at level 30. All 6 together are 210,000 Yen, each claimed once per account. A fine way to fund your first pan — but it mints no Kin.
And where it goes. Pans (20 / 100 / 300 Kin), mercury by the flask, the 10 chips of every Seal the gate burns, 10 Kin to reroll Atsumi's board, 5 Kin an Irai card swap, and the 10% Ichiba fee. Every one of those burns it. Kin stays scarce because the game is built to take it back — which is the whole reason a route that mints it is worth walking. Full price list on the wiki →
About these numbers
- These are the server's own tables, not estimates. Every price, chance and ceiling on this site is the one the game runs on — printed as it stands, not rounded off into a summary.
- Panning is provably fair. The server commits to its seed before you play and reveals it afterwards, so every roll can be recomputed by hand. How that works →
- Both are games of chance, and the swing is the point of them. The ceilings on these pages are real and reachable; so is a quiet session. Play the one that suits the evening you are having.