How to Earn
Two systems built to reward you — one you can leave running, one that takes two minutes and your full attention. Here is exactly how each one works.
Both systems reward you out of a pot you can watch. We put 500,000 NMON of our own into them between them — 300,000 behind the Naraku boss kill and 200,000 behind the smelting pot — so neither has to fill up first before it can hand you a real win. The number on each panel in game is the live one, and it moves every time somebody stakes, doses or wins.
Two systems in Ninjaverse are built to reward you, and they could not be less alike. One runs while you are away from the keyboard. The other is two minutes of your full attention against a boss that ignores your gear entirely.
Both are worth learning, and this site gives you the actual tables — the odds, the rewards, the ceilings — rather than a summary you have to take on faith.
Gold Panning
Buy a pan for 20 Kin, stand in the river, and let it work. Ore comes out, and ore trades — so you can run this as a quiet supply business or take it all the way to the smelting pot, where one pour can reach 100,000 Koban.
Read the guide →Naraku Expedition
120 seconds against Kibagami for Senka points, a share of the day's pool, and one draw against a carried-over pot. Top prize 100,000 Koban; the daily chest holds up to 20,000.
Read the guide →Which one is for you
| Gold Panning | Naraku Expedition | |
|---|---|---|
| Shape of it | Unattended, at the river | Two minutes, hands on the keys |
| What it asks for | Patience and a pan | Reflexes — gear and level do not enter into it |
| Starting cost | 20 Kin | 20 Soul Shard + 50 Kin + 10 NMON |
| Session | 8 min a pan, walk away | 120s a run |
| What you take home | Kurosunatradable oreKobanup to 100,000 a pour | Senka pointsa share of the daily Kin poolKobanup to 100,000 on a kill |
| The hook | A single pot can hand you 1,000 NMON | A pot that has been building since the last kill |
New character, no capital? Start at the river. A Take pan is 20 Kin, nothing in panning reads your stats, and the ore you pull out is a tradable item — a Sugi session turns up 21 pieces in 8 minutes. You can sell every one of them without ever buying a flask of mercury.
Four currencies
| Currency | What it does | Where these two pages earn it |
|---|---|---|
| Yen | The everyday currency | Panning — from an Akagane lump off large ore |
| Kin | The scarce one. Buys pans, forges Seals | Naraku — your share of the daily Senka pool. Panning — from a Shirogane lump. Every other way to get it → |
| NMON | The on-chain currency. Buys mercury, forges Seals | Both, through Koban — 100 Koban = 1 NMON at the Fairy |
| Koban 小判 | The chip both systems reward you in | Panning — every pour. Naraku — the kill draw and the Homare Chest |
Those two columns are only what these two pages hand you. What each currency is, what every NPC charges for, the caps, and the NMON → Yen chests all live on the wiki: the Currency reference →
Where Kin comes from
Nothing in the open world drops Kin. No monster carries it, no chest holds it, and no quest hands it over — which is exactly why it is the scarce one. Every Kin in your purse arrived by one of five routes, and only three of them create any. You can hold 2,000,000,000.
| Route | What you do | What it asks for | What comes back |
|---|---|---|---|
| Atsumi's board new Kin | Hand delivery materials to an NPC | A Tegata, and the materials | from 12 Kin a row, repeatable |
| A Shirogane lump new Kin | Retort the silver lump panning leaves you | A pan and a flask of mercury | ~100, up to 1,000 |
| Level milestones new Kin | Reach a level, ask your headmaster | Nothing | 210 Kin across all 6, once |
| The Naraku day pool | Score Senka, collect at midnight | 5 Kin a Seal at the forge | A share of what everyone staked that day |
| Ichiba | Sell something to another player | Level 10 and a Tegata | Their Kin, less the 10% fee |
1 — Atsumi's bounty board the steady one
Atsumi stands in Akakiba Gakuen and buys materials for Kin at a price nobody has to agree to — no buyer to find, no listing to undercut. It is the route most players live on, and it runs on the deliveries you were already doing at Itaron's Irai Board.
Three things gate it, and none of them is the materials: an active Tegata, your daily activity balance, and the counter's own budget. Short on materials you can buy them on Ichiba; short on Kin you can reach it through NMON. The whole loop, step by step, on the wiki →
2 — A Shirogane lump at the river the big one
Panning's consolation lump is not a consolation at all if what you wanted was Kin. It is the only route where one action can hand you 1,000 Kin.
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Pan large ore
The size matters here more than anywhere else in the trade — see the panning guide for which pan finds what.
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Dose it, and let it fail
80% of batches set into gold. The other 20% leave a lump instead — and off large ore that lump is always Shirogane 白銀, the silver one. Mid ore splits that band down the middle — half Shirogane, half copper — and small ore never leaves Shirogane at all.
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Retort it at the pot
Same pot, same three bonuses, same reveal — a Shirogane reads the large-ore weight table whatever ore it came off, then divides. Around 100 Kin a lump, up to 1,000 on a band 5.
This one cannot come up short. Koban is drawn out of the smelting pot's balance, so a pour can be refused when the pot is thin. Kin is not — the pot mints it, and a Shirogane always retorts.
3 — Your share of the Naraku day a slice of what was staked
This is the one route that creates no Kin. It hands back part of what the forge already took, and the split is what you are competing over:
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The forge takes 5 Kin a Seal
1 of those 5 goes into today's pool. The other 4 are gone for good — which is why the Expedition is a Kin sink that happens to have a prize attached, not a way to farm Kin.
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Score Senka
Shards land on the day's board as you take the boss apart. You do not have to kill it — milestones bank as you pass them. The shard table →
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Midnight splits the pool
In proportion to Senka points, every share rounded down. A strong score on a quiet day is worth more than the same score on a busy one — and if nobody scored at all, the house keeps that day.
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Collect the voucher
Settlement writes it in your name; pick it up from Shankra on the Naraku Pool panel whenever you next log in.
4 — Level milestones once each, then never again
Your academy's headmaster has a Receive Level-Up Reward entry, and each milestone hands over Kin equal to the level — 10 Kin at level 10, 60 Kin at level 60, plus a star gem. Claimed once per account, so all 6 together are 210 Kin and then that door is shut. Enough for a first pan several times over, which is what it is for.
5 — Selling on Ichiba somebody else's Kin
The market runs on Kin, so anything you list is a way to get some: ore off the river, spare Kessho, a Soul Seal you forged and did not stake. You need level 10 and an active Tegata to sell, and the taker fee — 10% of the trade — is burned rather than handed to anyone. No Kin is created here; it moves from their purse to yours, minus that.
And where it goes. Pans (20 / 100 / 300 Kin), 4 of every 5 at the Seal forge, 10 Kin to reroll Atsumi's board, 5 Kin an Irai card swap, and the 10% Ichiba fee. Every one of those burns it. Kin stays scarce because the game is built to take it back — which is the whole reason a route that mints it is worth walking. Full price list on the wiki →
About these numbers
- These are the server's own tables, not estimates. Every price, chance and ceiling on this site is the one the game runs on — printed as it stands, not rounded off into a summary.
- Panning is provably fair. The server commits to its seed before you play and reveals it afterwards, so every roll can be recomputed by hand. How that works →
- Both are games of chance, and the swing is the point of them. The ceilings on these pages are real and reachable; so is a quiet session. Play the one that suits the evening you are having.