$KIN Tokenomics
1,000,000,000 Kin, made once and never again. Half of it bought by the team and locked into a contract that can only reward characters — and every Kin you spend is destroyed for good, all of it, with nothing held back.
Kin is the coin Ninjaverse runs on. It launched on the Pons Family launchpad, on Robinhood Chain, with a fixed supply. There is no schedule that mints more and no unlock waiting to land on the market — the number made at launch is a ceiling the supply only ever walks away from.
- Total supply 1,000,000,000 Made once at launch. No mint the team holds, none behind a vote — the figure only falls.
- Locked for rewards 500,000,000 Bought by the team and put in the vault contract, which can only reward characters with it.
- On the open market 500,000,000 Free to be held and traded from day one.
The locked half sits in a contract with one exit, and that exit points at characters. It cannot be sold onto a market, because there is no route from it to one.
How to earn rewards
There are two ways, and neither of them is a tap you can stand under. You raid the Naraku, or you play the mini games. Both ask something of you before they hand anything back.
Build yourself up first. A raid floor does not care that you turned up — it asks for a character that can hold it, and the enlistment costs Kin before you see any. The mini games want capital and patience instead of levels, but they still want it. Pick the one that suits what you have, read its page, then start.
How Kin can be used in game
Four counters, and each one has its own page.
Beyond those four, Kin buys a Reijuu pet, a mask, and the small conveniences a run leans on — a revive on the spot, a bigger bag, a reset when a build goes wrong. More counters are on the way, clan features among them, and all of them take the same coin.
Burn mechanism
- Burned when spent 100% Destroyed at an address nobody holds the key to. It does not come back.
- Kept back Nothing No cut to the vault, no cut to the team, no treasury waiting on a vote.
- Rounds close every 3 days The same clock the season runs on. The burn happens in one transaction you can look at.
There is no fixed reward rate. Nothing here emits a set number of Kin a day, a season, or a character. What the vault hands back is what the game's own tables hand back, so the figure moves with how much the game is played rather than with a schedule somebody wrote down in advance.
Nothing is held back. Not a share for the vault, not a share for the team, not a treasury waiting on a vote — a Kin that reaches a counter stops existing there, and the supply is smaller for it from that moment on. The total destroyed only grows, with every player who arrives and every run they take. More players, more runs, more burned, and not one coin made to replace them. Kin deflates in the short term and it deflates in the long term, because there is nothing anywhere in this economy built to make it do anything else.
The item explorer carries the running total — how much $KIN has been destroyed this round, and since the first close.
What happens when the vault runs out?
Burn everything, hold nothing back, and the reward vault only ever falls. So the question follows on its own, and it deserves a straight answer rather than a comfortable one: what happens the day those 500,000,000 are gone?
First, there is no date to give you. A reserve with no emission schedule has no drain rate to read one off, and every route out of it is rationed where it starts: a floor you have to be strong enough to hold, an enlistment fee taken before you see anything, boards that stop handing out once you have worked them for the day. Spending has no such ceiling. You can enlist again, and the gate costs 100 Kin more each time you do; you can buy another pass, another book, another lot on the Ichiba, all round, every round. The ways out of the vault are capped and the ways to burn are not — that is the whole shape of it, and it is why the reserve falls at the pace of a game being played rather than at the pace of a clock.
Second, suppose it empties anyway. Here is what that day actually looks like.
- Raids, floors, bosses unchanged
- The boards, the shops, the Ichiba unchanged
- The burn at every counter unchanged
- New Kin reaching a character ends
- The supply fixed — and still falling
Nothing that makes a run a run depends on the reserve. The floors are still there, the bosses still hit, the Ichiba still moves, and the burn still runs at every counter — because the burn is charged on spending, and people spend the Kin already in their hands. What ends is one thing only: a reserve that was bought once and locked away finishes handing out what it was given.
And from that day the coin is in the strictest position this design can put it in. No new Kin can reach a player, ever, by any route — and a live game keeps destroying the Kin that is left. A fixed thing that nobody can make more of, still being taken off the table every 3 days by people who want the pass, the book, the floor. That is not an economy running out. That is the tightest it has ever been, and every year the game keeps running makes it tighter.
That answer only reads as bad news if the reserve was the reason you came. It is not the reason we are building this. Ninjaverse is a game first — people turn up because a floor is hard and clearing it feels good, because a build finally works, because someone in the room needs the third good and you have it. The coin is what the world runs on; it was never what the evening was for. We would rather say that now, plainly, than sell you an emission schedule and hope you do not read it — and we intend the game to still be worth your evening on the day the vault reads zero.